Difference between revisions of "Offline track"
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== Team 1 (BeepBeep3) == | == Team 1 (BeepBeep3) == | ||
− | BeepBeep 3 is an event stream engine: it receives a stream of events produced by some application or process, and produces in realtime a new stream of events. Internally, BeepBeep analyzes and transforms the event stream by passing it through a chain of basic event processors, with the output of one (or more) processor being piped to the input of the next one. The exact configuration of these processors is completely left to the user and can be specified through various means, including ESQL, a query language based on SQL, or programmatically using Java. | + | BeepBeep 3 is an event stream engine: it receives a stream of events produced by some application or process, and produces in realtime a new stream of events. Internally, BeepBeep analyzes and transforms the event stream by passing it through a chain of basic event processors, with the output of one (or more) processor being piped to the input of the next one. The exact configuration of these processors is completely left to the user and can be specified through various means, including ESQL, a query language based on SQL, or programmatically using Java. More info can be found on [https://liflab.github.io/beepbeep-3 BeepBeep's website]. |
* [[ Offline Team1 Benchmark1 | Benchmark 1: Pingus ]] | * [[ Offline Team1 Benchmark1 | Benchmark 1: Pingus ]] | ||
== Team 2 (MarQ) == | == Team 2 (MarQ) == |
Revision as of 17:54, 28 May 2016
The Offline track is concerned with the monitoring of traces. A benchmark will consist of a trace and a specification (see the rules document).
Please follow the example of Team 0 in how to organise your submission i.e. provide a team name and description and create a page per benchmark (named Track TeamX BenchmarkX).
Please use the below template to create your benchmark Wiki pages. Do not modify the template.
Benchmark Template - Offline track
Team 0 (ExampleName)
The ExampleName tool works by magic dust and hope, utilising a new constant time algorithm for sorting. This paragraph is an example of the fact that there should be a few sentences written about the team and its tool. The tool is developed by John Lennon and Tintin. Further information about the tool can be found at [1].
Team 1 (BeepBeep3)
BeepBeep 3 is an event stream engine: it receives a stream of events produced by some application or process, and produces in realtime a new stream of events. Internally, BeepBeep analyzes and transforms the event stream by passing it through a chain of basic event processors, with the output of one (or more) processor being piped to the input of the next one. The exact configuration of these processors is completely left to the user and can be specified through various means, including ESQL, a query language based on SQL, or programmatically using Java. More info can be found on BeepBeep's website.